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Lesson 04 - Fast Penalty Turns Despite our best efforts to avoid breaking the rules, there are times when it happens. In the old days, if you broke a rule you were disqualified from the race. Thankfully, one is now usually able to exonerate themselves by making some penalty turns (how many depends on the situation). Before we start talking about how to make fast turns, you should first read Boathandling & Tuning Lesson 02 - Sailing without a Rudder to learn many of the important techniques that will be discussed in this lesson. When you hit a mark, you have to do a 360 degree turn (one circle). When you break almost any other rule, you have to do a 720 degree turn (two circles). The rules stipulate that you have to make two tacks and two jibes, and you can't do two in a row (such as two tacks and then two jibes - it has to be tack-jibe-tack-jibe or jibe-tack-jibe-tack). If you hit a mark and don't hear someone yell at you for hitting it, make your circle anyway. You may lose several boatlengths of distance, but you'll feel right knowing that you did the right thing and didn't cheat. Also, someone making penalty turns doesn't have any rights, so get out of the way of other boats before you make your turns. The first thing to consider is what to do first: tack or jibe? If you're going upwind, tack first. When going downwind, jibe first. The reason is that tacking first upwind will bring you slightly farther upwind, and jibing first while going downwind will bring you slightly farther downwind. Since a 720 is two 360s, I'll just write down here how to make a fast 360 and you can put two of them together. In many boats, the only way to make your penalty turns is to do one circle, wait 5 seconds for your boat to start moving, and then do your second circle. Otherwise, you may get stuck with no speed and thus no steerage. Upwind 360 - essentially a roll tack followed by a roll jibe
![]() Downwind 360 - essentially a roll jibe followed by a modified roll tack
![]() There's one last item for you to do if you make a penalty turn - make sure that someone near you saw you do the turn, or write down the sail numbers of your closest competitors. That way, if you are called into the protest room, you can prove that you did the turn. Better yet, when a boat protests you, tell them that you will make your penalty turns so that they can watch you do your circles.
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